2D vs 3D for Duskbringer

When I first thought of the concept for Duskbringer, I wanted to make it in the retro styles of Lands of Lore, Eye of the Beholder and other dungeon crawling classics.  But when the engine I was using had issues with 3D not being as easy to use as I had hoped, I looked at my design again.  RPGs more commonly use Isometric or Bird’s Eye views.  This gives a much better view of the world than the classic first person view as it allows the player to see more of his surroundings.  So I really hummed and hawed about changing as I was really attached to the dungeon view.  But I sat down and created a new interface for the game that I’m fairly satisfied with.  To reduce complexity, I have made it a sol party game.

So it should start advancing along more quickly.  I have a lot more work to do in the 2D artwork but it should work out better for the game.

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