Twilight Approaches

Progress on Duskbringer’s Dawn is going well. Initially, the engine was suppose to be similar to Lands of Lore. It was going to be 2D and very retro. However, with some help from the development community, a 3D engine with movement similar to Eye of the Beholder and Lands of Lore has been created. The wall graphics are not as good as the pre-rendered 2D version but it will be far easier for me to complete the engine and I will have more options available to me.

So with the new engine started and the party forming, I’m just going to continue to work on the different parts of the game engine. GUI, Inventory, Party formation, Compass tracking, Dungeon levels, Mapping, Game Rules, etc., all still need to be implemented. Lots to do and lots to come.

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